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Player Instructions Database

Documenting individual tactical directives and player-specific behaviors.

in possession

Crossing Strategy

Standard

Free to choose the best area to cross the ball into based on the situation.

Positive Feedback

  • Free to choose the best type of cross.

Negative Feedback

  • Could benefit from a more tailored strategy.

Target Forward

Asks the player to deliver their crosses towards the team’s target forward, if there is one.

Positive Feedback

  • Crosses towards the team's best aerial threat.

Negative Feedback

  • Reliant on target forward being able to win their duels.

Near Post

Asks to deliver crosses towards the near post when possible.

Positive Feedback

  • Less time to react to the cross.

Negative Feedback

  • Chance of not beating the first defender.

Centre

Asks to deliver crosses towards the middle of the box when possible.

Positive Feedback

  • Largest margin for error.

Negative Feedback

  • Easier for goalkeeper to claim the ball.

Far Post

Asks to deliver crosses towards the far post when possible.

Positive Feedback

  • Far post tends to have less defensive coverage.

Negative Feedback

  • Defence has more time to react to the cross.

Source: Verbatim FM 26 In-game UI. AI Agent API Endpoint:View JSON Data