itsZxG Logo
Powered byitsZxGFollow on Twitch

Team Instructions Database

Catalogue of team-wide tactical behaviors and transition instructions.

out of possession

Trigger Press

Much Less Often

  • Stay in shape much more.
  • Be much more passive.

Instruct the team to engage in a press only when necessary, instead looking to retain defensive structure as much as possible.

Positive Feedback

  • Maintains defensive shape much more.
  • Much harder for opposition to draw players out of position.

Negative Feedback

  • Allows opposition much more time on the ball.
  • Much less likely to force other team to make mistakes.

Less Often

  • Stay in shape more.
  • Be more passive.

Instruct the team to engage in a press less often, staying in shape more until a better pressing opportunity arises.

Positive Feedback

  • Maintains defensive shape more.
  • Harder for opposition to draw players out of position.

Negative Feedback

  • Allows other team more time on the ball.
  • Less likely to force other team to make mistakes.

Standard

  • Balanced pressing strategy.
  • According to the current Mentality.

The team will press with a regularity which is considered typical of a team on your current Mentality level.

Positive Feedback

  • A flexible pressing strategy.
  • Provides a balance between applying pressure and maintaining shape.

Negative Feedback

  • Doesn't retain shape as well as when pressing less often.
  • Allows the other team more time on the ball than when pressing more often.

More Often

  • Engage more.
  • Be more proactive.

Instruct the team to engage in a press more often, actively looking to force the other team into mistakes in order to win the ball back.

Positive Feedback

  • Forces other team into more mistakes.
  • Gives other team less time on the ball.

Negative Feedback

  • Defence can be drawn out of position more.
  • Team has to work harder off the ball.

Much More Often

  • Engage the opponent much more.
  • Be much more proactive.

Instruct the team to engage in a press whenever possible, taking every opportunity to trigger a press in order to put constant pressure.

Positive Feedback

  • Forces other team into more mistakes.
  • Gives other team much less time on the ball.

Negative Feedback

  • Defence can be drawn out of position much more.
  • Team has to work much harder off the ball.

Source: Verbatim FM 26 In-game UI. AI Agent API Endpoint:View JSON Data