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Team Instructions Database

Catalogue of team-wide tactical behaviors and transition instructions.

in possession

Passing Directness

Much Shorter

  • Strongly emphasise shorter passes.
  • Retain the ball.

Places a stronger emphasis on your team to play short passes whenever possible, with the aim to retain possession of the ball for longer periods of time.

Positive Feedback

  • Much higher share of possession.
  • Opposition spend long periods of time without the ball.

Negative Feedback

  • Gives opposition much more time to regroup.
  • Requires a high level of technical precision to create chances.

Shorter

  • Encourage shorter passes.
  • Build attacks more patiently.

Encourages your team to play shorter passes in an attempt to build attacks more patiently.

Positive Feedback

  • Higher share of possession.
  • Turns over possession less often.

Negative Feedback

  • Gives opposition more time to regroup.
  • Requires team with good technical ability.

Standard

  • A balance of short and long passes.
  • According to the current Mentality.

Your team will play a passing game which is considered typical of a team on your current Mentality level.

Positive Feedback

  • A flexible passing strategy.
  • Provides a balance between playing direct or short.

Negative Feedback

  • Doesn't control possession as much as shorter passing styles.
  • Doesn't build attacks as quickly as more direct passing styles.

More Direct

  • Encourage longer passes.
  • Build attacks quicker.

Encourages your team to play longer passes in an attempt to get the ball from back to front more quickly.

Positive Feedback

  • Gets the ball into attacking areas quicker.
  • Lower risk of dangerous turnovers.

Negative Feedback

  • Lower share of possession.
  • Requires strong physical qualities.

Much More Direct

  • Strongly emphasise longer passes.
  • Pressure the opposition backline.

Places a stronger emphasis on your team to play long passes whenever possible, with the aim of constantly testing the opposition defence with direct balls into your attacking players.

Positive Feedback

  • Gets the ball into attacking areas much quicker.
  • Much lower risk of dangerous turnovers.

Negative Feedback

  • Much lower share of possession.
  • Requires exceptional physical qualities.

Source: Verbatim FM 26 In-game UI. AI Agent API Endpoint:View JSON Data